Seeing it
What the lighting actually does.
Each of these is one frame of the game, photographed twice: once with the ray traced lighting off, once with it on at the settings this site recommends. Same place, same hour, same position, same everything else. Drag across a picture to wipe between them.
- Comparisons
- 3
- Photographs
- 5
- Captured at
- 1920 by 1080
Off and on
The same frame, twice.
On its own
Sets of photographs.
Not everything is an argument about the renderer. These are with the lighting on, as the game draws it. Click one to open it, and move the cursor across it to magnify.
A day in one street
The same walk out of the same door at five hours of the same day, with the lighting on. Nothing moves between them but the sun.
Move the cursor over the picture to magnify it.
Tap the picture to magnify. Drag to move the glass, tap the glass to put it away.
Still filling up
More is coming.
More photographs, of more of the game, and video as well. This page is new and there is a lot of the game left to show.
How these were made
Nothing was set up for the camera.
The program can put itself at any entrance in the game at any hour, hold the clock still, and stop updating while it carries on drawing. So each pair is the same arrival, at the same tick, with one line of configuration changed between the two. Nothing was walked to, posed, or picked from a run of attempts.
There is no filter on them and no editing. They are 1920 by 1080 as the program drew them, which is why the interface is still in shot.